![wwe all stars 3ds review wwe all stars 3ds review](https://oimg.videogamer.com/images/3906/wwe_all_stars_51.jpg)
Simple atomic drops shake the entire ring. It's easy to make your wrestlers do cool stuff, and the game is great at making your moves look insane and painful. That's probably the thing that makes WWE All Stars work so well.
![wwe all stars 3ds review wwe all stars 3ds review](https://ztgd.com/wp-content/gallery/wweallstars3ds/04.jpg)
The fighting system lets you combo moves together in some interesting ways, allowing for mid-air juggles, but you can also grab guys out of mid-air, setting up some chain grapples that look really awesome.
![wwe all stars 3ds review wwe all stars 3ds review](https://m.media-amazon.com/images/I/61BiOXHOcuL.jpg)
They aren't especially tough to execute, so the strategy comes in knowing when to pull out these moves, which take even more time to wind up than your standard attacks. As you wrestle, you'll build up multiple meters, one that lets you execute signature maneuvers that drop the game into a glorious slow-motion sequence as you dish out substantial damage and a second meter that's used for your even-more-devastating finishing moves. Instead, your focus should be on damaging your opponent while avoiding damage yourself, sort of like a fighting game. Unlike many other wrestling games, this one doesn't mess around with stamina. There are quick and strong versions of your strikes and grapple attempts, so knowing when to wind up for a strong grapple and when to quickly insert some strikes to prevent your opponent's grapple attempts from connecting is the key to victory. All Stars is not a particularly complicated game, and the key to doing well is learning the range and timing of your various moves. And it's all backed up by a great roster of current and past WWE performers, letting you relive a few classic moments while also letting you put together matches that wouldn't be possible today. It's an exciting game that's entertaining in a way that no wrestling game has been for a generation or more. And the physics of striking and grappling have been exaggerated to the point where the game has mid-air juggle combos, made possible by wrestlers that bounce off of the mat like they were wrestling on a trampoline. Boring tag team matches are tossed out in favor of rulesets that put all four men in the ring at the same time. Common rules of wrestling, like the count-out, are thrown aside. Instead, it feels like the developers set out to make a wrestling game that was, above all, exciting to play.
Wwe all stars 3ds review professional#
WWE All Stars doesn't concern itself with reality-not even the fictionalized "reality" that drives professional wrestling. The bigger moves send you flying high above the canvas.